This is Blendcraft, a simple voxel experiment created using UPBGE, a fork of the Blender Game
Engine. This is a basic Minecraft-like clone demonstrating the optimizations of procedurally,
infinitely-generated voxel terrain.
This project was made using UPBGE, a fork of the original Blender Game Engine. This project was
designed to demonstrate various items including...
- Optimizing voxel terrain
- Creating procedural terrain using methods such as OpenSimplex noise
- Creating a collision system